![]() He's fast, superior to most of the classes when it comes to jumping because of his double jump, and he has buck teeth, as well as rabbit-like screaming. Animal Motifs: Rabbits, and to a much lesser degree, squirrels.Scout loves baseball, his ma, and breaking heads with a variety of blunt objects. The All-American Boy: Viciously parodied.Scout immediately tells him to go to hell, but can't help chuckling a little at the joke after Spy leaves. Pauling, Spy snidely remarks that he's "asking out that dial tone again". Actually Pretty Funny: In Expiration Date, after he botches yet another attempt to ask out Ms.His low health will cost him his life if he gets even the tiniest bit careless. Scout has to get in close to do any real damage, and getting in close to a Pyro means being set on fire. The Scout can however, mitigate the threat of Heavies with his cooldown-based projectiles like the Sandman or by simply ambushing distracted ones and finishing them off before they can spin around and track them. With good tracking skills and a strong position, a Heavy can mow down Scouts by the dozen while laughing at the little baby men. Where the other damage classes have slow projectiles which can be dodged, a Heavy's minigun is both hitscan, and has an effective cone of damage, similar to the Scout's own Scattergun. Thus, classes such as Soldier and Demoman who would normally be easy targets can explode Scouts into chunky kibbles. Tight corridors makes it much more difficult for the Scout to dodge incoming enemy fire, especially blast damage.Scouts can drink Bonk! Atomic Punch to make themselves briefly immune to a sentry's ammo, but it only lasts for so long before it runs out. Combined with the Scout's small amount of health, sentries can lock onto and melt Scouts in the blink of an eye, even if it's a mini-sentry. While Scouts might be able to dodge most things the enemy throws at them, an Engineer's sentry gun is not one of them. The Scout was the fourth class to receive new equipment. His melee weapon is an aluminum baseball bat. Alternatively, the Scout can use a variety of special consumable (or throwable) drinks in his secondary weapon slot to buff himself. The Scout's arsenal includes the Scattergun, a lever-action double-barrel shotgun with excellent damage for close-up engagements, but must rely on his pistol to do more than Scratch Damage at ranges beyond shoving the barrel up the enemy's nose. Moreover, because he counts as two people when on map objectives such as the Payload cart or a Control Point, taking them is often a Scout's job. With a piddling 125HP but a staggering 133% base speed and the ability to Double Jump, he's a fragile but fast and powerful class who relies on agility and speed to outmaneuver his enemies and weave around their attacks, making him the ideal class for flanking and objective-pushing. The Scout is an Offense character with emphasis on lightning-fast combat. He coincidentally looks and sounds exactly like Vince Offer, and to some extent even has a similar personality. The Scout is canonically the youngest of eight brothers, son of a single mother, and grew up on the streets trying to pick fights alongside his siblings and thus had to learn to run fast to join the brawls first. Moreover, he's an obvious baseball fan, given his baseball cap, bat and sports-themed accessories. A narcissistic braggart with an ego the size of Soviet Union, Scout is always ready to hype himself up and trash-talk his enemies. ![]() The Scout (real name Jeremy) is an American hailing from South Boston, but somehow has a Bronx accent. ![]()
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